The Terrain Types set lets you choose which of the different kinds of terrain (fairway, sand, etc.) you want to place in a selected area of your course.
Click and hold on Terrain Types on the Toolbar to extend the entire set of terrains. Pass the cursor over each of the colored squares to see a brief description of its terrain in the Status Bar.
Click on the desired terrain to activate it. Once a given terrain is chosen, its color will be displayed in the Toolbar. The terrain shown in the Toolbar is the one that will be used by the Fill Terrain Tool.
Heavy Rough
This is the default terrain, and is totally ungroomed. A golf ball landing here will stop rolling almost at once unless it's traveling very fast, and will only bounce if it's traveling very fast.
Rough
This is the semi-groomed terrain found bordering fairways. A golf ball will roll and bounce on this more than on heavy rough, but less than it will on a fairway.
Fairway
This terrain has low cut, groomed grass, with consistent low friction for predictable ball roll and bounce. It has more roll and bounce than a rough, but less than a green.
Green
This terrain has the lowest cut grass, making it ideal for putting. A golf ball rolls easiest on greens, and has the highest bounce of any grass.
Asphalt
This terrain is tar, used for driveways, parking lots and so forth. A golf ball hitting it will bounce high and roll long. Its characteristics are identical to those of cart paths and concrete.
Cart Path
This terrain is basically the same as concrete, but it's useful for distinguishing the cart paths on a course. A golf ball hitting it will bounce high and roll long.
Concrete
This terrain is used for making paths, or for laying around ball washers, gazebos, and so forth. A golf ball will bounce high off of concrete and roll very far along it.
Deep Water
This terrain is good for building lakes. A golf ball will sink into deep water, forcing a drop.
Water
This terrain is good for building rivers and ponds. A golf ball will sink into water, forcing a drop.
Mud
This terrain is one kind of hazard. If a ball goes in here, it forces a rehit.
Lava
This terrain is a seriously bizarre hazard. If a ball goes in here, it forces a rehit.
Hazard
This terrain indicates a general hazard. If a ball goes in here, it forces a rehit.
Leaves
This terrain exhibits the same characteristics as heavy rough. A golf ball hitting this terrain will have practically no bounce or roll.
Sand
This terrain is used for bunkers and beaches. It will stop a ball rolling just like real sand. A ball hitting it will have no bounce. A player can hit from sand, but the sand slows the club speed down.
Swamp
This terrain is one kind of hazard. If a ball goes in here, it forces a rehit.
Grass
This terrain is thin, ungroomed field grass. Its characteristics are just like a rough, with a ball having limited roll and bounce.